Ercüment Subaşı

Ercüment Subaşı.

I design sound for games, make music, and build audio tools.

Explore the work
Sound designMusicAudio tools

Selected work.

Music & production
Game audio · MadRooster

Emberbane

Sound design, Wwise mixing, trailer audio and two original tracks for the credits screen.

AMBER Kontakt instrument artwork
Kontakt instrument · SwishSwoosh

AMBER

A horror instrument built from original recordings.

Audio plugin · NoizLabs

Rumbler

A bass harmonics enhancer for mixing and sound design.

Electricity PRO sound library artwork
Sound library · SwishSwoosh

Electricity PRO

A sound effects library built around electricity.

Progressive metal · A Way Through

CROWLAND

Vocals, bass, guitar solo (first solo), lyrics, mixing and mastering.

Music & Production

  • CROWLAND

    CROWLAND is a progressive metal project I started with Tuna Gedizlioğlu and Utku Şentürk. You can hear traces of the music we grew up listening to in what we write, from the thrash riffs of Megadeth, Metallica and Testament to the melodies of Bruce Dickinson’s solo work.

    Listen to A Way Through
  • Sons of Amon

    Instrumental cinematic metal with Sinan Güngörer. Our releases include God Mode, Lock & Load and Parallel. Music from the project also appears in Bloodhound.

    Listen to God Mode Band website
  • Tales of Bands

    A YouTube project I started during the pandemic, bringing together musicians in different locations to perform my cover arrangements.

    Watch on YouTube
  • Focusrite RedNet

    Original music for a Focusrite RedNet advertisement, an example of my earlier work in advertising.

    Watch RedNet More on my YouTube channel

About
the artist.

I’m a music producer, composer, sound designer and audio engineer. I also play several instruments, and my music spans rock, pop, drum and bass, and orchestral work. I earned my master’s in Sound Engineering and Design at Istanbul Technical University’s MIAM.

My background is in recording, mixing, arranging and composing for TV and radio. I founded Hayal-i Curcuna Music Production and co-founded 3Kulaklı1Adam Music Production. My work from that period includes music for Focusrite RedNet and an arrangement for Signal White Now Gold.

I co-founded MadRooster Game Audio Lab to make original music and sound for games. At SwishSwoosh, I work on sound libraries and Kontakt instruments. I also co-founded NoizLabs, where I design audio plugins with Övünç Balcı. My own music includes Sons of Amon and CROWLAND, and I started Tales of Bands to bring musicians together around new arrangements of familiar songs.

Artist credits
Production

Sons of Amon, Tales of Bands, Kırkaltı, duZaNsiZ, Altuğ Demirer, Cumhur Avcil, Orhan Deniz, BirdirBir

Recording & assistant engineering

Tarkan, Funda Arar, Deniz Seki, İzel, Kerem Görsev, Bulutsuzluk Özlemi, Can Şengün, Nükhet Duru, Kırkaltı, duZaNsiZ, Cumhur Avcil, Mispis, Fairuz Derin Bulut, Neslihan Demirtaş, Orhan Deniz, Anıl Tütüncüoğlu, İslam Manafov

Mixing

CROWLAND, Sons of Amon, Altuğ Demirer, Necati ve Saykolar, Özge Ürer, Güntaç Özdemir, Kırkaltı, duZaNsiZ, Nokia Super Sound 2007 (Erdem), Bülent Ortaçgil, Cumhur Avcil, Mispis, Fairuz Derin Bulut, Neslihan Demirtaş, Direc-t, Nefes, Orhan Deniz, BirdirBir, Babayani, Sırmalı, Anıl Tütüncüoğlu, Hilal Yalçın

Arrangement

Sons of Amon, Altuğ Demirer, duZaNsiZ, Cumhur Avcil, Candan Akıncı, Orhan Deniz, Anıl Tütüncüoğlu, Hilal Yalçın

Live sound & performance

Hande Yener (monitor engineer, May 2009 to Jan 2011), Çilekeş and Ogün Sanlısoy (FOH engineer, 2005 to 2008), Ercüneyt Özdemir E8 Live Project (guitarist, 2008 to Aug 2011)

Early studio & production work
NoizMan

Stock music producer, Jan 2013 to Jan 2019

Hayal-i Curcuna

Founder, producer and composer for advertising and audio production, Jan 2012 to Jan 2015

3Kulaklı1Adam

Co-founder, producer, composer and audio engineer, Jun 2010 to Jan 2012

Game Audio Collaborations

Studios, publishers and brands I’ve worked with through MadRooster Game Audio Lab.

  • tiplay studio
  • Unico Studio
  • Rollic
  • Mynet
  • Spyke Games
  • Hero Concept
  • Azerion
  • Masomo
  • Fugo Games
  • Rollic

    Audio across multiple mobile games

  • Fugo Games

    Words of Wonders · Music and sound design

  • Unico Studio

    Audio across multiple games, including music for Brain Test 4

  • tiplay studio

    Audio across multiple mobile games

  • Hamlet Games

    Emberbane · Sound design, Wwise mixing, trailer audio and two original tracks for the credits screen

  • Hero Concept

    Mayhem Brawler II · Sound design

More collaborations
  • Aden Games
  • Aeterna Ludi
  • Arsh Games
  • Arvis Games
  • Banba Games
  • BatPad
  • Bigger Games
  • Bigs Studios
  • Brew Games
  • Brodeus
  • Cozy Giant
  • Crackin' Studios
  • CUBIA
  • Dalak Games
  • Digitoy
  • Draft Yazılım
  • Erik Games
  • Fastone Games
  • Forge Games
  • FRANTIC
  • Funloop
  • Funrika
  • FunVerse Games
  • Gameflex
  • GetReady Games
  • Gnarly Game Studio
  • Gyroscoping Studios
  • Hadi Games
  • HitGames
  • HUMBARA
  • iBright Games
  • Indie Giant
  • Kaliba Games
  • Keep Games
  • Kyoso Interactive
  • Libra Games
  • Loop Games
  • Lost CTRL
  • M11 Studio
  • Mage Games
  • Mayadem
  • Metaverse Game Studios
  • MILLIMETER GAMES
  • Mio Games
  • Mooxer
  • Noble Games
  • Panteon
  • Paxie Games
  • Petrol Ofisi
  • Ponchiqs
  • Rapsodo
  • Reboot Interactive
  • Regular Duck
  • RHM Games
  • Roobet
  • ROOF Games
  • Room Games
  • ROOSTER GAMES
  • ROQ GAMES
  • SiLevel
  • Skyloft
  • Soho Games
  • Spektra Games
  • SUPERGEARS
  • Teleporter
  • Teos Games
  • Tiramisu
  • Tunga Games
  • TwoDE
  • UNCO
  • Uruz
  • Veloxia
  • Vento Games
  • Vulpis
  • Woordy Games
  • Yalla Games
  • Zindhu
See MadRooster’s game credits

Automotive Sound Design

  • SEGER

    Creative Audio Director. Sound design for an electric vehicle. The project brief called for a vehicle sound designed to meet applicable regulations.